Struct proptest::bits::BitSetStrategy[][src]

#[must_use = "strategies do nothing unless used"]
pub struct BitSetStrategy<T: BitSetLike> { /* fields omitted */ }

Generates values as a set of bits between the two bounds.

Values are generated by uniformly setting individual bits to 0 or 1 between the bounds. Shrinking iteratively clears bits.

Methods

impl<T: BitSetLike> BitSetStrategy<T>
[src]

Create a strategy which generates values where bits between min (inclusive) and max (exclusive) may be set.

Due to the generics, the functions in the typed submodules are usually preferable to calling this directly.

Create a strategy which generates values where any bits set (and only those bits) in mask may be set.

Trait Implementations

impl<T: Clone + BitSetLike> Clone for BitSetStrategy<T>
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl<T: Copy + BitSetLike> Copy for BitSetStrategy<T>
[src]

impl<T: Debug + BitSetLike> Debug for BitSetStrategy<T>
[src]

Formats the value using the given formatter. Read more

impl<T: BitSetLike> Strategy for BitSetStrategy<T>
[src]

The value tree generated by this Strategy.

The type of value used by functions under test generated by this Strategy. Read more

Generate a new value tree from the given runner. Read more

Returns a strategy which produces values transformed by the function fun. Read more

Returns a strategy which produces values of type O by transforming Self with Into<O>. Read more

Returns a strategy which produces values transformed by the function fun, which is additionally given a random number generator. Read more

Maps values produced by this strategy into new strategies and picks values from those strategies. Read more

Maps values produced by this strategy into new strategies and picks values from those strategies while considering the new strategies to be independent. Read more

Similar to prop_ind_flat_map(), but produces 2-tuples with the input generated from self in slot 0 and the derived strategy in slot 1. Read more

Returns a strategy which only produces values accepted by fun. Read more

Returns a strategy which only produces transformed values where fun returns Some(value) and rejects those where fun returns None. Read more

Returns a strategy which picks uniformly from self and other. Read more

Generate a recursive structure with self items as leaves. Read more

Shuffle the contents of the values produced by this strategy. Read more

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

Wraps this strategy to prevent values from being subject to shrinking. Read more

Auto Trait Implementations

impl<T> Send for BitSetStrategy<T> where
    T: Send

impl<T> Sync for BitSetStrategy<T> where
    T: Sync