Struct proptest::collection::VecDequeStrategy [−][src]
#[must_use = "strategies do nothing unless used"]pub struct VecDequeStrategy<T>(_)
where
T: Strategy;
Strategy to create VecDeques with a length in a certain range.
Created by the vec_deque() function in the same module.
Trait Implementations
impl<T: Clone> Clone for VecDequeStrategy<T> where
T: Strategy, [src]
impl<T: Clone> Clone for VecDequeStrategy<T> where
T: Strategy, fn clone(&self) -> VecDequeStrategy<T>[src]
fn clone(&self) -> VecDequeStrategy<T>Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)Performs copy-assignment from source. Read more
impl<T: Debug> Debug for VecDequeStrategy<T> where
T: Strategy, [src]
impl<T: Debug> Debug for VecDequeStrategy<T> where
T: Strategy, fn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl<T> Strategy for VecDequeStrategy<T> where
T: Strategy, [src]
impl<T> Strategy for VecDequeStrategy<T> where
T: Strategy, type Tree = VecDequeValueTree<T::Tree>
The value tree generated by this Strategy.
type Value = VecDeque<T::Value>
The type of value used by functions under test generated by this Strategy. Read more
fn new_tree(&self, runner: &mut TestRunner) -> NewTree<Self>[src]
fn new_tree(&self, runner: &mut TestRunner) -> NewTree<Self>Generate a new value tree from the given runner. Read more
fn prop_map<O: Debug, F: Fn(Self::Value) -> O>(self, fun: F) -> Map<Self, F> where
Self: Sized, [src]
fn prop_map<O: Debug, F: Fn(Self::Value) -> O>(self, fun: F) -> Map<Self, F> where
Self: Sized, Returns a strategy which produces values transformed by the function fun. Read more
fn prop_map_into<O: Debug>(self) -> MapInto<Self, O> where
Self: Sized,
Self::Value: Into<O>, [src]
fn prop_map_into<O: Debug>(self) -> MapInto<Self, O> where
Self: Sized,
Self::Value: Into<O>, Returns a strategy which produces values of type O by transforming Self with Into<O>. Read more
fn prop_perturb<O: Debug, F: Fn(Self::Value, TestRng) -> O>(
self,
fun: F
) -> Perturb<Self, F> where
Self: Sized, [src]
fn prop_perturb<O: Debug, F: Fn(Self::Value, TestRng) -> O>(
self,
fun: F
) -> Perturb<Self, F> where
Self: Sized, Returns a strategy which produces values transformed by the function fun, which is additionally given a random number generator. Read more
fn prop_flat_map<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F
) -> Flatten<Map<Self, F>> where
Self: Sized, [src]
fn prop_flat_map<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F
) -> Flatten<Map<Self, F>> where
Self: Sized, Maps values produced by this strategy into new strategies and picks values from those strategies. Read more
fn prop_ind_flat_map<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F
) -> IndFlatten<Map<Self, F>> where
Self: Sized, [src]
fn prop_ind_flat_map<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F
) -> IndFlatten<Map<Self, F>> where
Self: Sized, Maps values produced by this strategy into new strategies and picks values from those strategies while considering the new strategies to be independent. Read more
fn prop_ind_flat_map2<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F
) -> IndFlattenMap<Self, F> where
Self: Sized, [src]
fn prop_ind_flat_map2<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F
) -> IndFlattenMap<Self, F> where
Self: Sized, Similar to prop_ind_flat_map(), but produces 2-tuples with the input generated from self in slot 0 and the derived strategy in slot 1. Read more
fn prop_filter<R: Into<Reason>, F: Fn(&Self::Value) -> bool>(
self,
whence: R,
fun: F
) -> Filter<Self, F> where
Self: Sized, [src]
fn prop_filter<R: Into<Reason>, F: Fn(&Self::Value) -> bool>(
self,
whence: R,
fun: F
) -> Filter<Self, F> where
Self: Sized, Returns a strategy which only produces values accepted by fun. Read more
fn prop_filter_map<F: Fn(Self::Value) -> Option<O>, O: Debug>(
self,
whence: impl Into<Reason>,
fun: F
) -> FilterMap<Self, F> where
Self: Sized, [src]
fn prop_filter_map<F: Fn(Self::Value) -> Option<O>, O: Debug>(
self,
whence: impl Into<Reason>,
fun: F
) -> FilterMap<Self, F> where
Self: Sized, Returns a strategy which only produces transformed values where fun returns Some(value) and rejects those where fun returns None. Read more
fn prop_union(self, other: Self) -> Union<Self> where
Self: Sized, [src]
fn prop_union(self, other: Self) -> Union<Self> where
Self: Sized, Returns a strategy which picks uniformly from self and other. Read more
fn prop_recursive<R: Strategy<Value = Self::Value> + 'static, F: Fn(BoxedStrategy<Self::Value>) -> R>(
self,
depth: u32,
desired_size: u32,
expected_branch_size: u32,
recurse: F
) -> Recursive<Self::Value, F> where
Self: Sized + 'static, [src]
fn prop_recursive<R: Strategy<Value = Self::Value> + 'static, F: Fn(BoxedStrategy<Self::Value>) -> R>(
self,
depth: u32,
desired_size: u32,
expected_branch_size: u32,
recurse: F
) -> Recursive<Self::Value, F> where
Self: Sized + 'static, Generate a recursive structure with self items as leaves. Read more
fn prop_shuffle(self) -> Shuffle<Self> where
Self: Sized,
Self::Value: Shuffleable, [src]
fn prop_shuffle(self) -> Shuffle<Self> where
Self: Sized,
Self::Value: Shuffleable, Shuffle the contents of the values produced by this strategy. Read more
fn boxed(self) -> BoxedStrategy<Self::Value> where
Self: Sized + 'static, [src]
fn boxed(self) -> BoxedStrategy<Self::Value> where
Self: Sized + 'static, Erases the type of this Strategy so it can be passed around as a simple trait object. Read more
fn sboxed(self) -> SBoxedStrategy<Self::Value> where
Self: Sized + Send + Sync + 'static, [src]
fn sboxed(self) -> SBoxedStrategy<Self::Value> where
Self: Sized + Send + Sync + 'static, Erases the type of this Strategy so it can be passed around as a simple trait object. Read more
fn no_shrink(self) -> NoShrink<Self> where
Self: Sized, [src]
fn no_shrink(self) -> NoShrink<Self> where
Self: Sized, Wraps this strategy to prevent values from being subject to shrinking. Read more
Auto Trait Implementations
impl<T> Send for VecDequeStrategy<T> where
T: Send,
impl<T> Send for VecDequeStrategy<T> where
T: Send, impl<T> Sync for VecDequeStrategy<T> where
T: Sync,
impl<T> Sync for VecDequeStrategy<T> where
T: Sync,