Struct proptest::strategy::TupleUnion [−][src]
Similar to Union
, but internally uses a tuple to hold the strategies.
This allows better performance than vanilla Union
since one does not need
to resort to boxing and dynamic dispatch to handle heterogeneous
strategies.
The difference between this and TupleUnion
is that with this, value trees
for variants that aren't picked at first are generated lazily.
Implementations
impl<T> TupleUnion<T>
[src]
pub fn new(tuple: T) -> Self
[src]
Wrap tuple
in a TupleUnion
.
The struct definition allows any T
for tuple
, but to be useful, it
must be a 2- to 10-tuple of (u32, Arc<impl Strategy>)
pairs where all
strategies ultimately produce the same value. Each u32
indicates the
relative weight of its corresponding strategy.
You may use WA<S>
as an alias for (u32, Arc<S>)
.
Using this constructor directly is discouraged; prefer to use
prop_oneof!
since it is generally clearer.
Trait Implementations
impl<T: Clone> Clone for TupleUnion<T>
[src]
fn clone(&self) -> TupleUnion<T>
[src]
pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl<T: Copy> Copy for TupleUnion<T>
[src]
impl<T: Debug> Debug for TupleUnion<T>
[src]
impl<A: Strategy, B: Strategy<Value = A::Value>> Strategy for TupleUnion<(WA<A>, WA<B>)>
[src]
type Tree = TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>)>
The value tree generated by this Strategy
.
type Value = A::Value
The type of value used by functions under test generated by this Strategy. Read more
fn new_tree(&self, runner: &mut TestRunner) -> NewTree<Self>
[src]
fn prop_map<O: Debug, F: Fn(Self::Value) -> O>(self, fun: F) -> Map<Self, F> where
Self: Sized,
[src]
Self: Sized,
fn prop_map_into<O: Debug>(self) -> MapInto<Self, O> where
Self: Sized,
Self::Value: Into<O>,
[src]
Self: Sized,
Self::Value: Into<O>,
fn prop_perturb<O: Debug, F: Fn(Self::Value, TestRng) -> O>(
self,
fun: F
) -> Perturb<Self, F> where
Self: Sized,
[src]
self,
fun: F
) -> Perturb<Self, F> where
Self: Sized,
fn prop_flat_map<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F
) -> Flatten<Map<Self, F>> where
Self: Sized,
[src]
self,
fun: F
) -> Flatten<Map<Self, F>> where
Self: Sized,
fn prop_ind_flat_map<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F
) -> IndFlatten<Map<Self, F>> where
Self: Sized,
[src]
self,
fun: F
) -> IndFlatten<Map<Self, F>> where
Self: Sized,
fn prop_ind_flat_map2<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F
) -> IndFlattenMap<Self, F> where
Self: Sized,
[src]
self,
fun: F
) -> IndFlattenMap<Self, F> where
Self: Sized,
fn prop_filter<R: Into<Reason>, F: Fn(&Self::Value) -> bool>(
self,
whence: R,
fun: F
) -> Filter<Self, F> where
Self: Sized,
[src]
self,
whence: R,
fun: F
) -> Filter<Self, F> where
Self: Sized,
fn prop_filter_map<F: Fn(Self::Value) -> Option<O>, O: Debug>(
self,
whence: impl Into<Reason>,
fun: F
) -> FilterMap<Self, F> where
Self: Sized,
[src]
self,
whence: impl Into<Reason>,
fun: F
) -> FilterMap<Self, F> where
Self: Sized,
fn prop_union(self, other: Self) -> Union<Self> where
Self: Sized,
[src]
Self: Sized,
fn prop_recursive<R: Strategy<Value = Self::Value> + 'static, F: Fn(BoxedStrategy<Self::Value>) -> R>(
self,
depth: u32,
desired_size: u32,
expected_branch_size: u32,
recurse: F
) -> Recursive<Self::Value, F> where
Self: Sized + 'static,
[src]
self,
depth: u32,
desired_size: u32,
expected_branch_size: u32,
recurse: F
) -> Recursive<Self::Value, F> where
Self: Sized + 'static,
fn prop_shuffle(self) -> Shuffle<Self> where
Self: Sized,
Self::Value: Shuffleable,
[src]
Self: Sized,
Self::Value: Shuffleable,
fn boxed(self) -> BoxedStrategy<Self::Value> where
Self: Sized + 'static,
[src]
Self: Sized + 'static,
fn sboxed(self) -> SBoxedStrategy<Self::Value> where
Self: Sized + Send + Sync + 'static,
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Self: Sized + Send + Sync + 'static,
fn no_shrink(self) -> NoShrink<Self> where
Self: Sized,
[src]
Self: Sized,
impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>> Strategy for TupleUnion<(WA<A>, WA<B>, WA<C>)>
[src]
type Tree = TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>)>
The value tree generated by this Strategy
.
type Value = A::Value
The type of value used by functions under test generated by this Strategy. Read more
fn new_tree(&self, runner: &mut TestRunner) -> NewTree<Self>
[src]
fn prop_map<O: Debug, F: Fn(Self::Value) -> O>(self, fun: F) -> Map<Self, F> where
Self: Sized,
[src]
Self: Sized,
fn prop_map_into<O: Debug>(self) -> MapInto<Self, O> where
Self: Sized,
Self::Value: Into<O>,
[src]
Self: Sized,
Self::Value: Into<O>,
fn prop_perturb<O: Debug, F: Fn(Self::Value, TestRng) -> O>(
self,
fun: F
) -> Perturb<Self, F> where
Self: Sized,
[src]
self,
fun: F
) -> Perturb<Self, F> where
Self: Sized,
fn prop_flat_map<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F
) -> Flatten<Map<Self, F>> where
Self: Sized,
[src]
self,
fun: F
) -> Flatten<Map<Self, F>> where
Self: Sized,
fn prop_ind_flat_map<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F
) -> IndFlatten<Map<Self, F>> where
Self: Sized,
[src]
self,
fun: F
) -> IndFlatten<Map<Self, F>> where
Self: Sized,
fn prop_ind_flat_map2<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F
) -> IndFlattenMap<Self, F> where
Self: Sized,
[src]
self,
fun: F
) -> IndFlattenMap<Self, F> where
Self: Sized,
fn prop_filter<R: Into<Reason>, F: Fn(&Self::Value) -> bool>(
self,
whence: R,
fun: F
) -> Filter<Self, F> where
Self: Sized,
[src]
self,
whence: R,
fun: F
) -> Filter<Self, F> where
Self: Sized,
fn prop_filter_map<F: Fn(Self::Value) -> Option<O>, O: Debug>(
self,
whence: impl Into<Reason>,
fun: F
) -> FilterMap<Self, F> where
Self: Sized,
[src]
self,
whence: impl Into<Reason>,
fun: F
) -> FilterMap<Self, F> where
Self: Sized,
fn prop_union(self, other: Self) -> Union<Self> where
Self: Sized,
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Self: Sized,
fn prop_recursive<R: Strategy<Value = Self::Value> + 'static, F: Fn(BoxedStrategy<Self::Value>) -> R>(
self,
depth: u32,
desired_size: u32,
expected_branch_size: u32,
recurse: F
) -> Recursive<Self::Value, F> where
Self: Sized + 'static,
[src]
self,
depth: u32,
desired_size: u32,
expected_branch_size: u32,
recurse: F
) -> Recursive<Self::Value, F> where
Self: Sized + 'static,
fn prop_shuffle(self) -> Shuffle<Self> where
Self: Sized,
Self::Value: Shuffleable,
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Self: Sized,
Self::Value: Shuffleable,
fn boxed(self) -> BoxedStrategy<Self::Value> where
Self: Sized + 'static,
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Self: Sized + 'static,
fn sboxed(self) -> SBoxedStrategy<Self::Value> where
Self: Sized + Send + Sync + 'static,
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Self: Sized + Send + Sync + 'static,
fn no_shrink(self) -> NoShrink<Self> where
Self: Sized,
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Self: Sized,
impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>, D: Strategy<Value = A::Value>> Strategy for TupleUnion<(WA<A>, WA<B>, WA<C>, WA<D>)>
[src]
type Tree = TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>)>
The value tree generated by this Strategy
.
type Value = A::Value
The type of value used by functions under test generated by this Strategy. Read more
fn new_tree(&self, runner: &mut TestRunner) -> NewTree<Self>
[src]
fn prop_map<O: Debug, F: Fn(Self::Value) -> O>(self, fun: F) -> Map<Self, F> where
Self: Sized,
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Self: Sized,
fn prop_map_into<O: Debug>(self) -> MapInto<Self, O> where
Self: Sized,
Self::Value: Into<O>,
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Self: Sized,
Self::Value: Into<O>,
fn prop_perturb<O: Debug, F: Fn(Self::Value, TestRng) -> O>(
self,
fun: F
) -> Perturb<Self, F> where
Self: Sized,
[src]
self,
fun: F
) -> Perturb<Self, F> where
Self: Sized,
fn prop_flat_map<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F
) -> Flatten<Map<Self, F>> where
Self: Sized,
[src]
self,
fun: F
) -> Flatten<Map<Self, F>> where
Self: Sized,
fn prop_ind_flat_map<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F
) -> IndFlatten<Map<Self, F>> where
Self: Sized,
[src]
self,
fun: F
) -> IndFlatten<Map<Self, F>> where
Self: Sized,
fn prop_ind_flat_map2<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F
) -> IndFlattenMap<Self, F> where
Self: Sized,
[src]
self,
fun: F
) -> IndFlattenMap<Self, F> where
Self: Sized,
fn prop_filter<R: Into<Reason>, F: Fn(&Self::Value) -> bool>(
self,
whence: R,
fun: F
) -> Filter<Self, F> where
Self: Sized,
[src]
self,
whence: R,
fun: F
) -> Filter<Self, F> where
Self: Sized,
fn prop_filter_map<F: Fn(Self::Value) -> Option<O>, O: Debug>(
self,
whence: impl Into<Reason>,
fun: F
) -> FilterMap<Self, F> where
Self: Sized,
[src]
self,
whence: impl Into<Reason>,
fun: F
) -> FilterMap<Self, F> where
Self: Sized,
fn prop_union(self, other: Self) -> Union<Self> where
Self: Sized,
[src]
Self: Sized,
fn prop_recursive<R: Strategy<Value = Self::Value> + 'static, F: Fn(BoxedStrategy<Self::Value>) -> R>(
self,
depth: u32,
desired_size: u32,
expected_branch_size: u32,
recurse: F
) -> Recursive<Self::Value, F> where
Self: Sized + 'static,
[src]
self,
depth: u32,
desired_size: u32,
expected_branch_size: u32,
recurse: F
) -> Recursive<Self::Value, F> where
Self: Sized + 'static,
fn prop_shuffle(self) -> Shuffle<Self> where
Self: Sized,
Self::Value: Shuffleable,
[src]
Self: Sized,
Self::Value: Shuffleable,
fn boxed(self) -> BoxedStrategy<Self::Value> where
Self: Sized + 'static,
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Self: Sized + 'static,
fn sboxed(self) -> SBoxedStrategy<Self::Value> where
Self: Sized + Send + Sync + 'static,
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Self: Sized + Send + Sync + 'static,
fn no_shrink(self) -> NoShrink<Self> where
Self: Sized,
[src]
Self: Sized,
impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>, D: Strategy<Value = A::Value>, E: Strategy<Value = A::Value>> Strategy for TupleUnion<(WA<A>, WA<B>, WA<C>, WA<D>, WA<E>)>
[src]
type Tree = TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>)>
The value tree generated by this Strategy
.
type Value = A::Value
The type of value used by functions under test generated by this Strategy. Read more
fn new_tree(&self, runner: &mut TestRunner) -> NewTree<Self>
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fn prop_map<O: Debug, F: Fn(Self::Value) -> O>(self, fun: F) -> Map<Self, F> where
Self: Sized,
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Self: Sized,
fn prop_map_into<O: Debug>(self) -> MapInto<Self, O> where
Self: Sized,
Self::Value: Into<O>,
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Self: Sized,
Self::Value: Into<O>,
fn prop_perturb<O: Debug, F: Fn(Self::Value, TestRng) -> O>(
self,
fun: F
) -> Perturb<Self, F> where
Self: Sized,
[src]
self,
fun: F
) -> Perturb<Self, F> where
Self: Sized,
fn prop_flat_map<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F
) -> Flatten<Map<Self, F>> where
Self: Sized,
[src]
self,
fun: F
) -> Flatten<Map<Self, F>> where
Self: Sized,
fn prop_ind_flat_map<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F
) -> IndFlatten<Map<Self, F>> where
Self: Sized,
[src]
self,
fun: F
) -> IndFlatten<Map<Self, F>> where
Self: Sized,
fn prop_ind_flat_map2<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F
) -> IndFlattenMap<Self, F> where
Self: Sized,
[src]
self,
fun: F
) -> IndFlattenMap<Self, F> where
Self: Sized,
fn prop_filter<R: Into<Reason>, F: Fn(&Self::Value) -> bool>(
self,
whence: R,
fun: F
) -> Filter<Self, F> where
Self: Sized,
[src]
self,
whence: R,
fun: F
) -> Filter<Self, F> where
Self: Sized,
fn prop_filter_map<F: Fn(Self::Value) -> Option<O>, O: Debug>(
self,
whence: impl Into<Reason>,
fun: F
) -> FilterMap<Self, F> where
Self: Sized,
[src]
self,
whence: impl Into<Reason>,
fun: F
) -> FilterMap<Self, F> where
Self: Sized,
fn prop_union(self, other: Self) -> Union<Self> where
Self: Sized,
[src]
Self: Sized,
fn prop_recursive<R: Strategy<Value = Self::Value> + 'static, F: Fn(BoxedStrategy<Self::Value>) -> R>(
self,
depth: u32,
desired_size: u32,
expected_branch_size: u32,
recurse: F
) -> Recursive<Self::Value, F> where
Self: Sized + 'static,
[src]
self,
depth: u32,
desired_size: u32,
expected_branch_size: u32,
recurse: F
) -> Recursive<Self::Value, F> where
Self: Sized + 'static,
fn prop_shuffle(self) -> Shuffle<Self> where
Self: Sized,
Self::Value: Shuffleable,
[src]
Self: Sized,
Self::Value: Shuffleable,
fn boxed(self) -> BoxedStrategy<Self::Value> where
Self: Sized + 'static,
[src]
Self: Sized + 'static,
fn sboxed(self) -> SBoxedStrategy<Self::Value> where
Self: Sized + Send + Sync + 'static,
[src]
Self: Sized + Send + Sync + 'static,
fn no_shrink(self) -> NoShrink<Self> where
Self: Sized,
[src]
Self: Sized,
impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>, D: Strategy<Value = A::Value>, E: Strategy<Value = A::Value>, F: Strategy<Value = A::Value>> Strategy for TupleUnion<(WA<A>, WA<B>, WA<C>, WA<D>, WA<E>, WA<F>)>
[src]
type Tree = TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>, Option<LazyValueTree<F>>)>
The value tree generated by this Strategy
.
type Value = A::Value
The type of value used by functions under test generated by this Strategy. Read more
fn new_tree(&self, runner: &mut TestRunner) -> NewTree<Self>
[src]
fn prop_map<O: Debug, F: Fn(Self::Value) -> O>(self, fun: F) -> Map<Self, F> where
Self: Sized,
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Self: Sized,
fn prop_map_into<O: Debug>(self) -> MapInto<Self, O> where
Self: Sized,
Self::Value: Into<O>,
[src]
Self: Sized,
Self::Value: Into<O>,
fn prop_perturb<O: Debug, F: Fn(Self::Value, TestRng) -> O>(
self,
fun: F
) -> Perturb<Self, F> where
Self: Sized,
[src]
self,
fun: F
) -> Perturb<Self, F> where
Self: Sized,
fn prop_flat_map<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F
) -> Flatten<Map<Self, F>> where
Self: Sized,
[src]
self,
fun: F
) -> Flatten<Map<Self, F>> where
Self: Sized,
fn prop_ind_flat_map<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F
) -> IndFlatten<Map<Self, F>> where
Self: Sized,
[src]
self,
fun: F
) -> IndFlatten<Map<Self, F>> where
Self: Sized,
fn prop_ind_flat_map2<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F
) -> IndFlattenMap<Self, F> where
Self: Sized,
[src]
self,
fun: F
) -> IndFlattenMap<Self, F> where
Self: Sized,
fn prop_filter<R: Into<Reason>, F: Fn(&Self::Value) -> bool>(
self,
whence: R,
fun: F
) -> Filter<Self, F> where
Self: Sized,
[src]
self,
whence: R,
fun: F
) -> Filter<Self, F> where
Self: Sized,
fn prop_filter_map<F: Fn(Self::Value) -> Option<O>, O: Debug>(
self,
whence: impl Into<Reason>,
fun: F
) -> FilterMap<Self, F> where
Self: Sized,
[src]
self,
whence: impl Into<Reason>,
fun: F
) -> FilterMap<Self, F> where
Self: Sized,
fn prop_union(self, other: Self) -> Union<Self> where
Self: Sized,
[src]
Self: Sized,
fn prop_recursive<R: Strategy<Value = Self::Value> + 'static, F: Fn(BoxedStrategy<Self::Value>) -> R>(
self,
depth: u32,
desired_size: u32,
expected_branch_size: u32,
recurse: F
) -> Recursive<Self::Value, F> where
Self: Sized + 'static,
[src]
self,
depth: u32,
desired_size: u32,
expected_branch_size: u32,
recurse: F
) -> Recursive<Self::Value, F> where
Self: Sized + 'static,
fn prop_shuffle(self) -> Shuffle<Self> where
Self: Sized,
Self::Value: Shuffleable,
[src]
Self: Sized,
Self::Value: Shuffleable,
fn boxed(self) -> BoxedStrategy<Self::Value> where
Self: Sized + 'static,
[src]
Self: Sized + 'static,
fn sboxed(self) -> SBoxedStrategy<Self::Value> where
Self: Sized + Send + Sync + 'static,
[src]
Self: Sized + Send + Sync + 'static,
fn no_shrink(self) -> NoShrink<Self> where
Self: Sized,
[src]
Self: Sized,
impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>, D: Strategy<Value = A::Value>, E: Strategy<Value = A::Value>, F: Strategy<Value = A::Value>, G: Strategy<Value = A::Value>> Strategy for TupleUnion<(WA<A>, WA<B>, WA<C>, WA<D>, WA<E>, WA<F>, WA<G>)>
[src]
type Tree = TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>, Option<LazyValueTree<F>>, Option<LazyValueTree<G>>)>
The value tree generated by this Strategy
.
type Value = A::Value
The type of value used by functions under test generated by this Strategy. Read more
fn new_tree(&self, runner: &mut TestRunner) -> NewTree<Self>
[src]
fn prop_map<O: Debug, F: Fn(Self::Value) -> O>(self, fun: F) -> Map<Self, F> where
Self: Sized,
[src]
Self: Sized,
fn prop_map_into<O: Debug>(self) -> MapInto<Self, O> where
Self: Sized,
Self::Value: Into<O>,
[src]
Self: Sized,
Self::Value: Into<O>,
fn prop_perturb<O: Debug, F: Fn(Self::Value, TestRng) -> O>(
self,
fun: F
) -> Perturb<Self, F> where
Self: Sized,
[src]
self,
fun: F
) -> Perturb<Self, F> where
Self: Sized,
fn prop_flat_map<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F
) -> Flatten<Map<Self, F>> where
Self: Sized,
[src]
self,
fun: F
) -> Flatten<Map<Self, F>> where
Self: Sized,
fn prop_ind_flat_map<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F
) -> IndFlatten<Map<Self, F>> where
Self: Sized,
[src]
self,
fun: F
) -> IndFlatten<Map<Self, F>> where
Self: Sized,
fn prop_ind_flat_map2<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F
) -> IndFlattenMap<Self, F> where
Self: Sized,
[src]
self,
fun: F
) -> IndFlattenMap<Self, F> where
Self: Sized,
fn prop_filter<R: Into<Reason>, F: Fn(&Self::Value) -> bool>(
self,
whence: R,
fun: F
) -> Filter<Self, F> where
Self: Sized,
[src]
self,
whence: R,
fun: F
) -> Filter<Self, F> where
Self: Sized,
fn prop_filter_map<F: Fn(Self::Value) -> Option<O>, O: Debug>(
self,
whence: impl Into<Reason>,
fun: F
) -> FilterMap<Self, F> where
Self: Sized,
[src]
self,
whence: impl Into<Reason>,
fun: F
) -> FilterMap<Self, F> where
Self: Sized,
fn prop_union(self, other: Self) -> Union<Self> where
Self: Sized,
[src]
Self: Sized,
fn prop_recursive<R: Strategy<Value = Self::Value> + 'static, F: Fn(BoxedStrategy<Self::Value>) -> R>(
self,
depth: u32,
desired_size: u32,
expected_branch_size: u32,
recurse: F
) -> Recursive<Self::Value, F> where
Self: Sized + 'static,
[src]
self,
depth: u32,
desired_size: u32,
expected_branch_size: u32,
recurse: F
) -> Recursive<Self::Value, F> where
Self: Sized + 'static,
fn prop_shuffle(self) -> Shuffle<Self> where
Self: Sized,
Self::Value: Shuffleable,
[src]
Self: Sized,
Self::Value: Shuffleable,
fn boxed(self) -> BoxedStrategy<Self::Value> where
Self: Sized + 'static,
[src]
Self: Sized + 'static,
fn sboxed(self) -> SBoxedStrategy<Self::Value> where
Self: Sized + Send + Sync + 'static,
[src]
Self: Sized + Send + Sync + 'static,
fn no_shrink(self) -> NoShrink<Self> where
Self: Sized,
[src]
Self: Sized,
impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>, D: Strategy<Value = A::Value>, E: Strategy<Value = A::Value>, F: Strategy<Value = A::Value>, G: Strategy<Value = A::Value>, H: Strategy<Value = A::Value>> Strategy for TupleUnion<(WA<A>, WA<B>, WA<C>, WA<D>, WA<E>, WA<F>, WA<G>, WA<H>)>
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type Tree = TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>, Option<LazyValueTree<F>>, Option<LazyValueTree<G>>, Option<LazyValueTree<H>>)>
The value tree generated by this Strategy
.
type Value = A::Value
The type of value used by functions under test generated by this Strategy. Read more
fn new_tree(&self, runner: &mut TestRunner) -> NewTree<Self>
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fn prop_map<O: Debug, F: Fn(Self::Value) -> O>(self, fun: F) -> Map<Self, F> where
Self: Sized,
[src]
Self: Sized,
fn prop_map_into<O: Debug>(self) -> MapInto<Self, O> where
Self: Sized,
Self::Value: Into<O>,
[src]
Self: Sized,
Self::Value: Into<O>,
fn prop_perturb<O: Debug, F: Fn(Self::Value, TestRng) -> O>(
self,
fun: F
) -> Perturb<Self, F> where
Self: Sized,
[src]
self,
fun: F
) -> Perturb<Self, F> where
Self: Sized,
fn prop_flat_map<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F
) -> Flatten<Map<Self, F>> where
Self: Sized,
[src]
self,
fun: F
) -> Flatten<Map<Self, F>> where
Self: Sized,
fn prop_ind_flat_map<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F
) -> IndFlatten<Map<Self, F>> where
Self: Sized,
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self,
fun: F
) -> IndFlatten<Map<Self, F>> where
Self: Sized,
fn prop_ind_flat_map2<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F
) -> IndFlattenMap<Self, F> where
Self: Sized,
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self,
fun: F
) -> IndFlattenMap<Self, F> where
Self: Sized,
fn prop_filter<R: Into<Reason>, F: Fn(&Self::Value) -> bool>(
self,
whence: R,
fun: F
) -> Filter<Self, F> where
Self: Sized,
[src]
self,
whence: R,
fun: F
) -> Filter<Self, F> where
Self: Sized,
fn prop_filter_map<F: Fn(Self::Value) -> Option<O>, O: Debug>(
self,
whence: impl Into<Reason>,
fun: F
) -> FilterMap<Self, F> where
Self: Sized,
[src]
self,
whence: impl Into<Reason>,
fun: F
) -> FilterMap<Self, F> where
Self: Sized,
fn prop_union(self, other: Self) -> Union<Self> where
Self: Sized,
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Self: Sized,
fn prop_recursive<R: Strategy<Value = Self::Value> + 'static, F: Fn(BoxedStrategy<Self::Value>) -> R>(
self,
depth: u32,
desired_size: u32,
expected_branch_size: u32,
recurse: F
) -> Recursive<Self::Value, F> where
Self: Sized + 'static,
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self,
depth: u32,
desired_size: u32,
expected_branch_size: u32,
recurse: F
) -> Recursive<Self::Value, F> where
Self: Sized + 'static,
fn prop_shuffle(self) -> Shuffle<Self> where
Self: Sized,
Self::Value: Shuffleable,
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Self: Sized,
Self::Value: Shuffleable,
fn boxed(self) -> BoxedStrategy<Self::Value> where
Self: Sized + 'static,
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Self: Sized + 'static,
fn sboxed(self) -> SBoxedStrategy<Self::Value> where
Self: Sized + Send + Sync + 'static,
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Self: Sized + Send + Sync + 'static,
fn no_shrink(self) -> NoShrink<Self> where
Self: Sized,
[src]
Self: Sized,
impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>, D: Strategy<Value = A::Value>, E: Strategy<Value = A::Value>, F: Strategy<Value = A::Value>, G: Strategy<Value = A::Value>, H: Strategy<Value = A::Value>, I: Strategy<Value = A::Value>> Strategy for TupleUnion<(WA<A>, WA<B>, WA<C>, WA<D>, WA<E>, WA<F>, WA<G>, WA<H>, WA<I>)>
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type Tree = TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>, Option<LazyValueTree<F>>, Option<LazyValueTree<G>>, Option<LazyValueTree<H>>, Option<LazyValueTree<I>>)>
The value tree generated by this Strategy
.
type Value = A::Value
The type of value used by functions under test generated by this Strategy. Read more
fn new_tree(&self, runner: &mut TestRunner) -> NewTree<Self>
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fn prop_map<O: Debug, F: Fn(Self::Value) -> O>(self, fun: F) -> Map<Self, F> where
Self: Sized,
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Self: Sized,
fn prop_map_into<O: Debug>(self) -> MapInto<Self, O> where
Self: Sized,
Self::Value: Into<O>,
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Self: Sized,
Self::Value: Into<O>,
fn prop_perturb<O: Debug, F: Fn(Self::Value, TestRng) -> O>(
self,
fun: F
) -> Perturb<Self, F> where
Self: Sized,
[src]
self,
fun: F
) -> Perturb<Self, F> where
Self: Sized,
fn prop_flat_map<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F
) -> Flatten<Map<Self, F>> where
Self: Sized,
[src]
self,
fun: F
) -> Flatten<Map<Self, F>> where
Self: Sized,
fn prop_ind_flat_map<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F
) -> IndFlatten<Map<Self, F>> where
Self: Sized,
[src]
self,
fun: F
) -> IndFlatten<Map<Self, F>> where
Self: Sized,
fn prop_ind_flat_map2<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F
) -> IndFlattenMap<Self, F> where
Self: Sized,
[src]
self,
fun: F
) -> IndFlattenMap<Self, F> where
Self: Sized,
fn prop_filter<R: Into<Reason>, F: Fn(&Self::Value) -> bool>(
self,
whence: R,
fun: F
) -> Filter<Self, F> where
Self: Sized,
[src]
self,
whence: R,
fun: F
) -> Filter<Self, F> where
Self: Sized,
fn prop_filter_map<F: Fn(Self::Value) -> Option<O>, O: Debug>(
self,
whence: impl Into<Reason>,
fun: F
) -> FilterMap<Self, F> where
Self: Sized,
[src]
self,
whence: impl Into<Reason>,
fun: F
) -> FilterMap<Self, F> where
Self: Sized,
fn prop_union(self, other: Self) -> Union<Self> where
Self: Sized,
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Self: Sized,
fn prop_recursive<R: Strategy<Value = Self::Value> + 'static, F: Fn(BoxedStrategy<Self::Value>) -> R>(
self,
depth: u32,
desired_size: u32,
expected_branch_size: u32,
recurse: F
) -> Recursive<Self::Value, F> where
Self: Sized + 'static,
[src]
self,
depth: u32,
desired_size: u32,
expected_branch_size: u32,
recurse: F
) -> Recursive<Self::Value, F> where
Self: Sized + 'static,
fn prop_shuffle(self) -> Shuffle<Self> where
Self: Sized,
Self::Value: Shuffleable,
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Self: Sized,
Self::Value: Shuffleable,
fn boxed(self) -> BoxedStrategy<Self::Value> where
Self: Sized + 'static,
[src]
Self: Sized + 'static,
fn sboxed(self) -> SBoxedStrategy<Self::Value> where
Self: Sized + Send + Sync + 'static,
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Self: Sized + Send + Sync + 'static,
fn no_shrink(self) -> NoShrink<Self> where
Self: Sized,
[src]
Self: Sized,
impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>, D: Strategy<Value = A::Value>, E: Strategy<Value = A::Value>, F: Strategy<Value = A::Value>, G: Strategy<Value = A::Value>, H: Strategy<Value = A::Value>, I: Strategy<Value = A::Value>, J: Strategy<Value = A::Value>> Strategy for TupleUnion<(WA<A>, WA<B>, WA<C>, WA<D>, WA<E>, WA<F>, WA<G>, WA<H>, WA<I>, WA<J>)>
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type Tree = TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>, Option<LazyValueTree<F>>, Option<LazyValueTree<G>>, Option<LazyValueTree<H>>, Option<LazyValueTree<I>>, Option<LazyValueTree<J>>)>
The value tree generated by this Strategy
.
type Value = A::Value
The type of value used by functions under test generated by this Strategy. Read more
fn new_tree(&self, runner: &mut TestRunner) -> NewTree<Self>
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fn prop_map<O: Debug, F: Fn(Self::Value) -> O>(self, fun: F) -> Map<Self, F> where
Self: Sized,
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Self: Sized,
fn prop_map_into<O: Debug>(self) -> MapInto<Self, O> where
Self: Sized,
Self::Value: Into<O>,
[src]
Self: Sized,
Self::Value: Into<O>,
fn prop_perturb<O: Debug, F: Fn(Self::Value, TestRng) -> O>(
self,
fun: F
) -> Perturb<Self, F> where
Self: Sized,
[src]
self,
fun: F
) -> Perturb<Self, F> where
Self: Sized,
fn prop_flat_map<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F
) -> Flatten<Map<Self, F>> where
Self: Sized,
[src]
self,
fun: F
) -> Flatten<Map<Self, F>> where
Self: Sized,
fn prop_ind_flat_map<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F
) -> IndFlatten<Map<Self, F>> where
Self: Sized,
[src]
self,
fun: F
) -> IndFlatten<Map<Self, F>> where
Self: Sized,
fn prop_ind_flat_map2<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F
) -> IndFlattenMap<Self, F> where
Self: Sized,
[src]
self,
fun: F
) -> IndFlattenMap<Self, F> where
Self: Sized,
fn prop_filter<R: Into<Reason>, F: Fn(&Self::Value) -> bool>(
self,
whence: R,
fun: F
) -> Filter<Self, F> where
Self: Sized,
[src]
self,
whence: R,
fun: F
) -> Filter<Self, F> where
Self: Sized,
fn prop_filter_map<F: Fn(Self::Value) -> Option<O>, O: Debug>(
self,
whence: impl Into<Reason>,
fun: F
) -> FilterMap<Self, F> where
Self: Sized,
[src]
self,
whence: impl Into<Reason>,
fun: F
) -> FilterMap<Self, F> where
Self: Sized,
fn prop_union(self, other: Self) -> Union<Self> where
Self: Sized,
[src]
Self: Sized,
fn prop_recursive<R: Strategy<Value = Self::Value> + 'static, F: Fn(BoxedStrategy<Self::Value>) -> R>(
self,
depth: u32,
desired_size: u32,
expected_branch_size: u32,
recurse: F
) -> Recursive<Self::Value, F> where
Self: Sized + 'static,
[src]
self,
depth: u32,
desired_size: u32,
expected_branch_size: u32,
recurse: F
) -> Recursive<Self::Value, F> where
Self: Sized + 'static,
fn prop_shuffle(self) -> Shuffle<Self> where
Self: Sized,
Self::Value: Shuffleable,
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Self: Sized,
Self::Value: Shuffleable,
fn boxed(self) -> BoxedStrategy<Self::Value> where
Self: Sized + 'static,
[src]
Self: Sized + 'static,
fn sboxed(self) -> SBoxedStrategy<Self::Value> where
Self: Sized + Send + Sync + 'static,
[src]
Self: Sized + Send + Sync + 'static,
fn no_shrink(self) -> NoShrink<Self> where
Self: Sized,
[src]
Self: Sized,
Auto Trait Implementations
impl<T> Send for TupleUnion<T> where
T: Send,
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T: Send,
impl<T> Sync for TupleUnion<T> where
T: Sync,
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T: Sync,
impl<T> Unpin for TupleUnion<T> where
T: Unpin,
[src]
T: Unpin,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,