Struct proptest::char::CharStrategy [−][src]
Strategy for generating char
s.
Character selection is more sophisticated than integer selection. Naïve
selection (particularly in the larger context of generating strings) would
result in starting inputs like ꂡ螧轎ቶᢹ糦狥芹ᘆ㶏曊ᒀ踔虙ჲ
and "simplified"
inputs consisting mostly of control characters. It also has difficulty
locating edge cases, since the vast majority of code points (such as the
enormous CJK regions) don't cause problems for anything with even basic
Unicode support.
Instead, character selection is always based on explicit ranges, and is designed to bias to specifically chosen characters and character ranges to produce inputs that are both more useful and easier for humans to understand. There are also hard-wired simplification targets based on ASCII instead of simply simplifying towards NUL to avoid problematic inputs being reduced to a bunch of NUL characters.
Shrinking never crosses ranges. If you have a complex range like [A-Za-z]
and the starting point x
is chosen, it will not shrink to the first A-Z
group, but rather simply to a
.
The usual way to get instances of this class is with the module-level ANY
constant or range
function. Directly constructing a CharStrategy
is
only necessary for complex ranges or to override the default biases.
Implementations
impl<'a> CharStrategy<'a>
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pub fn new(
special: Cow<'a, [char]>,
preferred: Cow<'a, [RangeInclusive<char>]>,
ranges: Cow<'a, [RangeInclusive<char>]>
) -> Self
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special: Cow<'a, [char]>,
preferred: Cow<'a, [RangeInclusive<char>]>,
ranges: Cow<'a, [RangeInclusive<char>]>
) -> Self
Construct a new CharStrategy
with the parameters it will pass to the
function underlying select_char()
.
All arguments as per select_char()
.
pub fn new_borrowed(
special: &'a [char],
preferred: &'a [RangeInclusive<char>],
ranges: &'a [RangeInclusive<char>]
) -> Self
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special: &'a [char],
preferred: &'a [RangeInclusive<char>],
ranges: &'a [RangeInclusive<char>]
) -> Self
Same as CharStrategy::new()
but using Cow::Borrowed
for all parts.
Trait Implementations
impl<'a> Clone for CharStrategy<'a>
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fn clone(&self) -> CharStrategy<'a>
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pub fn clone_from(&mut self, source: &Self)
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impl<'a> Debug for CharStrategy<'a>
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impl<'a> Strategy for CharStrategy<'a>
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type Tree = CharValueTree
The value tree generated by this Strategy
.
type Value = char
The type of value used by functions under test generated by this Strategy. Read more
fn new_tree(&self, runner: &mut TestRunner) -> NewTree<Self>
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fn prop_map<O: Debug, F: Fn(Self::Value) -> O>(self, fun: F) -> Map<Self, F> where
Self: Sized,
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Self: Sized,
fn prop_map_into<O: Debug>(self) -> MapInto<Self, O> where
Self: Sized,
Self::Value: Into<O>,
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Self: Sized,
Self::Value: Into<O>,
fn prop_perturb<O: Debug, F: Fn(Self::Value, TestRng) -> O>(
self,
fun: F
) -> Perturb<Self, F> where
Self: Sized,
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self,
fun: F
) -> Perturb<Self, F> where
Self: Sized,
fn prop_flat_map<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F
) -> Flatten<Map<Self, F>> where
Self: Sized,
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self,
fun: F
) -> Flatten<Map<Self, F>> where
Self: Sized,
fn prop_ind_flat_map<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F
) -> IndFlatten<Map<Self, F>> where
Self: Sized,
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self,
fun: F
) -> IndFlatten<Map<Self, F>> where
Self: Sized,
fn prop_ind_flat_map2<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F
) -> IndFlattenMap<Self, F> where
Self: Sized,
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self,
fun: F
) -> IndFlattenMap<Self, F> where
Self: Sized,
fn prop_filter<R: Into<Reason>, F: Fn(&Self::Value) -> bool>(
self,
whence: R,
fun: F
) -> Filter<Self, F> where
Self: Sized,
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self,
whence: R,
fun: F
) -> Filter<Self, F> where
Self: Sized,
fn prop_filter_map<F: Fn(Self::Value) -> Option<O>, O: Debug>(
self,
whence: impl Into<Reason>,
fun: F
) -> FilterMap<Self, F> where
Self: Sized,
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self,
whence: impl Into<Reason>,
fun: F
) -> FilterMap<Self, F> where
Self: Sized,
fn prop_union(self, other: Self) -> Union<Self> where
Self: Sized,
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Self: Sized,
fn prop_recursive<R: Strategy<Value = Self::Value> + 'static, F: Fn(BoxedStrategy<Self::Value>) -> R>(
self,
depth: u32,
desired_size: u32,
expected_branch_size: u32,
recurse: F
) -> Recursive<Self::Value, F> where
Self: Sized + 'static,
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self,
depth: u32,
desired_size: u32,
expected_branch_size: u32,
recurse: F
) -> Recursive<Self::Value, F> where
Self: Sized + 'static,
fn prop_shuffle(self) -> Shuffle<Self> where
Self: Sized,
Self::Value: Shuffleable,
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Self: Sized,
Self::Value: Shuffleable,
fn boxed(self) -> BoxedStrategy<Self::Value> where
Self: Sized + 'static,
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Self: Sized + 'static,
fn sboxed(self) -> SBoxedStrategy<Self::Value> where
Self: Sized + Send + Sync + 'static,
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Self: Sized + Send + Sync + 'static,
fn no_shrink(self) -> NoShrink<Self> where
Self: Sized,
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Self: Sized,
Auto Trait Implementations
impl<'a> Send for CharStrategy<'a>
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impl<'a> Sync for CharStrategy<'a>
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impl<'a> Unpin for CharStrategy<'a>
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,